Blake Edward Marsh

GAME ▴ DESIGNER

Game design with a purpose

Crafting experiences that awaken curiosity, demand mastery, and linger in memory.

Design That Serves the Experience

I design intuitive systems, immersive environments, and polished experiences — grounded in deep QA insight and crystal-clear team communication.

System Design

Designing gameplay structures that resonate with meaning, precision, and emotional depth.

Playtesting & Iteration

Deep QA background ensures every design decision is informed by hands-on testing and polish.

Level & Encounter Design

Sculpting intuitive, immersive spaces that guide narrative and sharpen tension through flow.

Documentation & Collaboration

Delivering clear, usable documentation and seamless team communication — the invisible systems behind the experience.

14+

Years crafting interactive worlds

10+

AAA Titles Shipped

5+

Mobile Titles Shipped

What do I do?

Every project — personal or professional — is a chance to deepen my craft and grow as a Game Designer.

Chaos Soul

Spread Chaos. Harvest Souls. Evoke the Ultimate Evil.

Personal Project

© 2025 Blake Edward Marsh. All rights reserved.